![]() If they decide to flee while traveling between cities, they will flee in the direction of their destination. If they are near a city, they will hide inside a guard tower (Solitude, Riften), inside a city wall (Whiterun, Markarth, Windhelm), or inside a mine (Dawnstar). Khajiit Merchant NPCs: Unlike the other NPCs of Skyrim, Khajiit merchants will stay outside cities when they decide to flee. The NPC is a member of the inner circle of the Companions.The NPC is dead (reanimated NPCs will fight until they turn to ash).The NPC is under the influence of a frenzy spell.An NPC is considered fearless when meeting ANY ONE of the following requirements: The NPC wears a cloth outfit (or is naked) and has no knowledge of protective spellsįearless NPCs: The NPCs falling in the "Fearless" category fight to the death, regardless of their aggressor's attributes relative to their own.The NPC is a member of the Dark Brotherhood.The NPC is a member of the Thieves Guild.An NPC is considered cautious when meeting ANY ONE of the following requirements: Specifically, the following creatures are listed as being impressive: dragon, giant, giant spider and mammoth. Furthermore, these NPCs will flee when attacked by an "impressive" aggressor, even if the NPC is a higher level. The NPC is a member of the College of WinterholdĬautious NPCs: The NPCs categorized as "Cautious" will flee any aggressor who is more than 5 levels higher than them (instead of 10).An NPC falls in this category when meeting ALL of the following requirements: ![]() Once finished, the Strategist NPC will go back into the fight. During this move, they will keep their distance while healing themselves and refreshing their protective spells. Strategist NPCs: The NPCs categorized as "Strategist" will tactically retreat for a few seconds once their health is reduced by half. The NPC is unarmed (EXCEPTION: a dagger alone doesn't count as 'arms').The NPC's maximum level is capped at 10 or less.An NPC falls into the Civilian category when meeting ALL of the following requirements: If they are attacked, they will flee and try to alert the guards. These rules have priority over the general rules when they conflict.Ĭivilian NPCs: The NPCs within the "Civilian" category never try to counter the aggressor when attacked. In addition to the rules cited above, special rules have been assigned to several NPCs (but not all) according to their personalities and their social rank. Friendly NPCs added by other plugins (3DNPC, Inconsequential NPCs, etc) will also use Survival Instinct. ![]()
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